Coordinate-Based Chunk Loading for Godot 4
A downloadable project template
Buy Now$2.99 USD or more
There's a free tutorial post you can find on my blog or medium, but you can support me by getting the project template!
The coordinate-based chunk loading system is an efficient way to check what chunk a character is on, only requiring one calculation and no colliders. This project is made with Godot 4.3 but will work in previous 4.x versions.
Licensing:
- Code was written by Minoqi
- Credit is not mandatory but appreciated!
- This code is free to use in your games, but you DO NOT have the right to redistribute/resell or claim it as your own
Purchase
Buy Now$2.99 USD or more
In order to download this project template you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
coordinate-based-checks-template.zip 8.8 kB