Version 1.0 is here!
Dialogue Forge » Devlog
Version 1.0 is here! It feels so nice to have a working version of this tool out there, ready to be used for projects. I wanted my new website to be ready, but it is unfortunately down at the time of writing this... I will work to get it up and running as quickly as possible though! Anyways, lets go over the changes:
- Minos Dialogue Manager is now called Dialogue Forge!
- Each line under a label must have a '- " added to the beginning of the line, otherwise it will be skipped in exports!
- The export format has changed for easier parsing, this applies to the save file too so previous save files WILL NOT work
- Translation support is here! Ctrl + T to create a translation ID for that line
- Multi-file support! Easily swap between dialogue files from the project, no need to open and close files constantly :)
I plan on making a trailer as well as a tutorial video soon for people to reference. I have some things on my roadmap that I'd like to complete as well, but my main focus will be on getting parser addons available for Godot and Unity first to work with the default labels and easy to expand upon as needed.
Files
DialogueForgeV1MAC.dmg 51 MB
Jul 29, 2024
DialogueForgeV1WINDOWS.exe 66 MB
Jul 29, 2024
DialogueForgeV1LINUX.x86_64 59 MB
Jul 29, 2024
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Dialogue Forge
A modular dialogue tool that supports any engine/framework that can read JSON files.
Status | In development |
Category | Tool |
Author | Minoqi |
Tags | branching-dialogue, dialogue, Godot, Narrative, Nonlinear, Story Rich, tool, Unity, Unreal Engine |
More posts
- New labels, V1.5 + 2.0 updates, parser addon updatesAug 03, 2024
- Ver 1.0 Coming Soon! (Like 4 days lol)Jul 24, 2024
- Easily swap between dialogue files!Jul 19, 2024
- Breakthrough on Exporting Data ProgressJul 10, 2024
- It's Been A While, Here's An UpdateJul 03, 2024
- Roadmap Updates!Mar 26, 2024
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