Official V1.0 Release!


The official Godot version of Minos UUID Generator is complete! It supports both GDScript and C#.

What Does It Do?

The tool will create UUIDs which are useful when you need a unique identifier for a node/some data. They're used quite often in save files!  It's all done automatically, so there's no need to worry about remembering to store the new UUID or remove it once it's no longer needed. The UUIDs are also stored in a simple string array for easy saving.

Future Plans

Currently, I don't have any future plans to add to this tool. However, if there's anything you'd like to see feel free to leave a comment or submit it in my feature report form! If you encounter a bug please report is as well!

Resources

Files

CSharp Ver 1.0 1 MB
57 days ago
GDScript Ver 1.1 369 kB
57 days ago

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