Minos Dialogue Manager - Alpha
A downloadable tool for Windows
A modular dialogue tool that supports any engine/framework that can read JSON files. Create dialogue files that adjust to fit your needs!
STATUS
The game is currently in an alpha state, as it needs time to be tested in multiple cases to find and fix bugs. If you'd like to help it's development please submit anything you find or want to see that's not already on the list on the form (linked in the tool)!
LIGHT, POWERFUL & MODULAR
This editor was created by a programmer for BOTH non-programmers AND programmers. The text interface allows for quick and easy dialogue creation and the modular design allow you to mold the tool to fit your needs through the use of markers, marker variables and marker data!
WORKS IN VIRTUALLY ANY ENGINE/FRAMEWORK
Dialogue exports are exported via JSON files using a dictionary format allowing for easy file reading! Should work for any engine/framework that supports JSON files.
DEVELOPMENT BACKLOG
- BUG: Issues with saving multiple variables for node
- BUG: Can't always see caret
- Translation support
- Add ability to add default variables to markers
- Add suggestion support for custom markers
- Add highlight support to custom markers
- Add ability to have multiple files open at once for easy switching
DOCUMENTATION
WEBSITE
Support the software to help further development!
Status | In development |
Category | Tool |
Platforms | Windows |
Author | Minoqi |
Made with | Godot |
Tags | branching-dialogue, dialogue, Godot, Narrative, Nonlinear, Story Rich, tool, Unity, Unreal Engine |
Average session | A few seconds |
Inputs | Keyboard, Mouse, Touchscreen |
Download
Click download now to get access to the following files:
Development log
- Roadmap Updates!33 days ago
Leave a comment
Log in with itch.io to leave a comment.